reinvent

Earlier this month I had the pleasure of attending AWS re:invent 2016 in Las Vegas with 3 of my colleagues from tombola towers, all in different roles which meant we rarely were seen in the same talks (as expected). The event was on a scale I was not expecting, spread across 3 Vegas hotels (anyone […]

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This year I was lucky enough to attend AWS re:Invent. It was hosted at the Venetian and the Mirage, Las Vegas. The scale of the event was astounding with over 32,000 delegates descending on Las Vegas to learn about AWS and hopefully gain inspiration from one of the amazing stories presented by some of the larger […]

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As I sit here at 3:30AM still jet lagged, it’s not lost on me just how fortunate I’ve been to represent tombola along with three of my leadership team at the Amazon Web Services re:Invent 2016 conference. The scale of the conference is perhaps too big, its expanded from around 14,000 attendees’ in 2012 (the […]

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Last week I was fortunate enough to attend the BuildStuff 2016 conference in Vilnius, Lithuania. Hosted at the Radisson Blu Lietuva hotel, there was plenty of space to accommodate the sprawl of a conference and everything was well-organised. Most importantly, they were able to deliver coffee like we can all only hope to deliver software […]

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HybridConf is not like any other industry conference I have either attended or heard about before. It’s a conference for creatives of all kinds that focuses on inspiring. Whatever words I choose to try and describe it will not be as good as their own: We’re the conference for people who create of every kind. […]

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I’ve used NUnit for the last few years but I only recently discovered the TestCaseSource attribute which is very useful in certain circumstances.   The scenario Imagine you have a DeviceInformation class. It’s job is to take a user agent, parse it and provide information about the device. The class could look something like this:

One way […]

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The aim of the Unity project was to reproduce tombola’s existing mobile app for iOS, Android and Windows Phone 8 devices using the Unity engine. The hope was that it would bring with it some additional benefits, such as speed of development, improved memory management, and performance gains. Over the course of about a year […]

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